I changed the default port back to 1420, so that people who have telnet servers of some kind on their machines don't get conflicts. (like people running UN*X of some kind)
/MAP - (can be used by anyone) Returns the current contents of the server's MAP storage, which can be any set of strings that the DM stores.
/MAP START - DM command which makes all of the following strings sent to the server by the DM be stored in the MAP storage
/MAP END - DM command which stops the MAP capture
Example: You could have all of the following lines a text editor, and paste it into your client when the party enters the area:
After the bend north, the hallway widens into a diamond shaped room, with
the hallway continuing out the other side of the room.
/map begin
| |
| |
/ \
/ \
/ \
\ /
\ /
\ /
| |
| |
/map end
(NEW MAP ENTERED)
In the room ahead, something spherical floats in the air
at about chest height. The spheroid seems to have a
central eye and a dozen tentacles topped with eyeballs
growing out of its top.
/add beholder 8 19 1d2 45 9 Floating eyeball
/do beholder slowly turns and looks menacingly at the party...
/WAIT - causes the current monster or player to postpone their action until the end of initiatives and then they get another chance to do something. Players can do /wait on themselves, DM can do /wait on the current monster or player at any time.
/DAMAGE <monster or player name> - DM can now cause damage directly to monsters or players
/TARGET <target name> - Players can use this to set their "last_target" field. Can be useful for making simpler attack macros. DM can use this to set the target of the current initiative monster, and then use "/a" to do a "quick attack". (seems easier than having to always type "/a orc1 alex", and only type "/t alex (return), /a")
Bugs/Features:
• The /modify command no longer works. Too clunky of an interface. I need to make up some new monster mod routines.
Still to do:
• Fix the initiative bugs that occur when deleting monsters in the middle of an initiative round...